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The Green Star - originally intended as a refuge from Thread, now a refuge from war, as all of Pern battles for the last scraps of ore that can be dragged from the earth. Can the riders of Discovery Weyr build anew? Or does this new world harbor its own dangers?
Posted: May 25 2016, 04:05 PM
Emerald City is a bustling metropolis on the west coast of the United States, where one can go from the glamorous downtown to the dangerous slums to the untouched wilderness all in an hour's drive. It's also one of the most likely locations on the planet to find people with superpowers.
For those one-in-a-million teenagers that spontaneously develop superpowers, living a normal life is never really an option. Superpowers break the laws of reality itself, so who wouldn't use them to protect what one cares about? The general populace is suspicious of superheroes and supervillains alike, forcing them to hide behind masks and stay out of the public eye, but their choices ultimately have far-reaching effects on unpowered people too, and the truth always surfaces eventually. Superpowered individuals are the first line of defense, both against each other and against the inhuman horrors that force even the bitterest enemies to find common cause.
-Secret identities offer the option to explore the different faces your character wears.
-Diceless combat system lets you match wits with your fellow players and use teamwork to come out victorious.
-The scheme system allows superheroes and supervillains both to make plans and decisions that affect the fate of Emerald City.
-Wide-reaching factions attempting to shape Emerald City according to their vision, which the players can either join or oppose.
-Tight-knit teams give their members a chance to take the mask off and be themselves with their superpowered friends.
-Monstrous threats require everyone to band together in order to take them down.